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Python Crash Course: a Hands-On, Project-Based Introduction to Programming


In the first half of the book, you'll learn basic programming concepts, such as variables, lists, classes, and loops, and practice writing clean code with exercises for each topic. You'll also learn how to make your programs interactive and test your code safely before adding it to a project. In the second half, you'll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, a set of data visualizations with Python's handy libraries, and a simple web app you can deploy online.
As you work through the book, you'll learn how to: Use powerful Python libraries and tools, including Pygame, Matplotlib, Plotly, and Django; Make 2D games that respond to keypresses and mouse clicks, and that increase in difficulty; Use data to generate interactive visualizations; Create and customize web apps and deploy them safely online; Deal with mistakes and errors so you can solve your own programming problems.
Eric Matthes - Personal Name
2
005.133 Mat p
978-1-59327-928-8
005.133
Text
Inggris
No Starch Press
2019
San Francisco
xxxvi, 507 hlm.: ilus.; 23,5 cm.
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